This should make it a more meaningful choice for City State play.ĭistricts - Reduced production costs of all districts by approx. Governments - Changed Oligarchy government to now have 2 Diplomatic policy slots. Housing - Entertainment District now also increases housing by +1.
Housing - Granary increases housing by +3, was +2 Housing - Housing from coast increased by +1 Housing - Starting city housing in non-fertile land increased by +1 Natural Wonders - Increased tile yields slightly for all Natural Wonders This should make it more important to invest in a large army, rather than rapidly build one when you need them. Policies - Lowered all of the policies that add +100% and +50% production modifiers on Military unit production. The choice should now be a lot more meaningful. Policies - Changed many early policies to be more interesting and more useful. Tech / Era speeds - Increased tech and civic costs based on era. Tech / Era speeds - Reduced Tech and Civic boosts (Eureka, inspirations) to now increase tech by 30%, was 50%. Policies - Overhauled all policies up to medieval era Policies - Overhauled all policies up to end of industrial era Slightly increased Road movement bonuses. Public Works policy now gives +1f to ocean tiles, as well as coastal. Fish and Crab resources now give an additional +1 production. Harbor and Royal Dockyard now add +1 production to ocean and coastal tiles. Aztec bonus increased to +50% production to compensate. Builders can now add +20% production instantly towards building a district for a builder charge. This is the government to get if you want to go tall. Now increases all yields in the capital by 30% but reduces yields in all other cities by 10%. Governments - Oligarchy government overhauled. This is to compensate for the new ability for all civs to use builders to add production to districts.ĭistricts - Harbor now gains +3 gold if adjacent to the city (yay coastal cities!) (Thanks to Chocolate PI for the idea and code.ĭistricts - Holy site faith adjacency increased to +3 faith near Natural Wondersĭistricts - Theatre District culture adjacency increased to +2 culture near Wonder.
District production modifier cost slightly increased (still lower than Vanilla). Medina Quarter food reduced to +4 from +5. Oligarchy changed to only modify food and science, rather than all yields. District pop requirements slightly increased, from 3 to 4 (that is, more pop required to build more districts in a city).
This is mostly to offset science gained in new policies and buildings. Slowed Research times further (mostly in Modern and above). This should allow districts and cities to be far more specialized and feel less spammy. Dozens of new buildings for Districts coming soon. More buildings added to Districts (Still more to come) Policies - readded builder charges bonus to Colonization
#Civ 6 patch changelog upgrade#
General - Doubled Unit upgrade costs so that it is less ridiculous. General - War Weariness from losing amenities reduced slightly.